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Wednesday, September 7, 2011

Computer Architecture # 03 : Arithmetic: HARDWARE IMPLEMENTATION OF ADDERS AND SUBTRACTORS

3.2.2 HARDWARE IMPLEMENTATION OF ADDERS AND SUBTRACTORS
Up until now we have focused on algorithms for addition and subtraction. Now we will take a look at implementations of simple adders and subtractors.
Ripple-Carry Addition and Ripple-Borrow Subtraction
In Appendix A, a design of a four-bit ripple-carry adder is explored. The adder is modeled after the way that we normally perform decimal addition by hand, by summing digits in one column at a time while moving from right to left. In this section, we review the ripple-carry adder, and then take a look at ripple-borrow subtractor. We then combine the two into a single addition/subtraction unit.

Tuesday, July 5, 2011

Computer Architecture # 03 : Arithmetic: TWO’S COMPLEMENT ADDITION AND SUBTRACTION (3)

3.2.1 TWO’S COMPLEMENT ADDITION AND SUBTRACTION

In this section, we look at the addition of signed two’s complement numbers. As we explore the addition of signed numbers, we also implicitly cover subtraction as well, as a result of the arithmetic principle:
a - b = a + (−b).
We can negate a number by complementing it (and adding 1, for two’s complement), and so we can perform subtraction by complementing and adding. This results in a savings of hardware because it avoids the need for a hardware subtractor. We will cover this topic in more detail later.  We will need to modify the interpretation that we place on the results of addition when we add two’s complement numbers.

Thursday, June 30, 2011

Computer Architecture # 03 : Arithmetic: FIXED POINT ADDITION AND SUBTRACTION (2)


3.2 FIXED POINT ADDITION AND SUBTRACTION
The addition of binary numbers and the concept of overflow were briefly discussed in Chapter 2. Here, we cover addition and subtraction of both signed and unsigned fixed point numbers in detail. Since the two’s complement representation of integers is almost universal in today’s computers, we will focus primarily on two’s complement operations. We will briefly cover operations on 1’s complement and BCD numbers, which have a foundational significance for other areas of computing, such as networking (for 1’s complement addition) and hand-held calculators (for BCD arithmetic.)


Computer Architecture # 03 : Arithmetic: OVERVIEW (1)


3.1 OVERVIEW
In the previous chapter we explored a few ways that numbers can be represented in a digital computer, but we only briefly touched upon arithmetic operations that can be performed on those numbers. In this chapter we cover four basic arithmetic operations: addition, subtraction, multiplication, and division. We begin by describing how these four operations can be performed on fixed point numbers, and continue with a description of how these four operations can be performed on floating point numbers. 

Computer Architecture # 02 : Data Representation: CHARACTER CODE (17)


2.5 CHARACTER CODE
Unlike real numbers, which have an infinite range, there is only a finite number of characters. An entire character set can be represented with a small number of bits per character. Three of the most common character representations, ASCII, EBCDIC, and Unicode, are described here.


2.5.1 THE ASCII CHARACTER SET
The American Standard Code for Information Interchange (ASCII) is summarized in Figure 2-13, using hexadecimal indices.

Wednesday, June 29, 2011

Computer Architecture # 02 : Data Representation: CASE STUDY: PATRIOT MISSILE DEFENSE FAILURE CAUSED BY LOSS OF PRECISION (16)

2.4 Case Study: Patriot Missile Defense Failure Caused by Loss of Precision
During the 1991-1992 Operation Desert Storm conflict between Coalition forces and Iraq, the Coalition used a military base in Dhahran, Saudi Arabia that was protected by six U.S. Patriot Missile batteries. The Patriot system was originally designed to be mobile and to operate for only a few hours in order to avoid detection.
The Patriot system tracks and intercepts certain types of objects, such as cruise missiles or Scud ballistic missiles, one of which hit a U.S. Army barracks at Dhahran on February 5, 1991, killing 28 Americans. The Patriot system failed to track and intercept the incoming Scud due to a loss of precision in converting integers to a floating point number representation.

Sunday, April 3, 2011

Computer Architecture # 02 : Data Representation: THE IEEE 754 FLOATING POINT STANDARD (15)

2.3.5 THE IEEE 754 FLOATING POINT STANDARD
There are many ways to represent floating point numbers, a few of which we have already explored. Each representation has its own characteristics in terms of range, precision, and the number of representable numbers. In an effort to improve software portability and ensure uniform accuracy of floating point calculations, the IEEE 754 floating point standard for binary numbers was developed (IEEE, 1985). 
There are a few entrenched product lines that predate the standard that do not use it, such as the IBM/370, the DEC VAX, and the Cray line, but virtually all new architectures generally provide some level of IEEE 754 support.

Computer Architecture # 02 : Data Representation : ERROR IN FLOATING POINT REPRESENTATIONS (14)

2.3.4 ERROR IN FLOATING POINT REPRESENTATIONS
The fact that finite precision introduces error means that we should consider how great the error is (by “error”, we mean the distance between two adjacent representable numbers), and whether it is acceptable for our application. As an example of a potential pitfall, consider representing one million in floating point, and then subtracting one million 1’s from it. We may still be left with a million if the error is greater than 1.

Computer Architecture # 02 : Data Representation: EPRESENTING FLOATING POINT NUMBERS IN THE COMPUTER—PRELIMINARIES (13)

2.3.3 REPRESENTING FLOATING POINT NUMBERS IN THE COMPUTER—PRELIMINARIES

Let us design a simple floating point format to illustrate the important factors in representing oating point numbers on the computer. Our format may at first seem to be unnecessarily complex. We will represent the significand in signed magnitude format, with a single bit for the sign bit, and three exadecimal digits for the magnitude. The exponent will be a 3-bit excess-4 number, with a radix of 16.

Computer Architecture # 02 : Data Representation: NORMALIZATION, AND THE HIDDEN BIT (12)

2.3.2  NORMALIZATION, AND THE HIDDEN BIT
A potential problem with representing floating point numbers is that the same number can be represented in different ways, which makes comparisons and arithmetic operations difficult. For example, consider the numerically equivalent forms shown below:
3584.1 × 100 = 3.5841 × 103 = .35841 × 104.
In order to avoid multiple representations for the same number, floating point numbers are maintained in normalized form. That is, the radix point is shifted to the left or to the right and the exponent is adjusted accordingly until the radix point is to the left of the leftmost nonzero digit. So the rightmost number above is the

Computer Architecture # 02 : Data Representation: RANGE AND PRECISION IN FLOATING POINT NUMBERS (11)

2.3.1  RANGE AND PRECISION IN FLOATING POINT NUMBERS
A floating point representation allows a large range of expressible numbers to be represented in a small number of digits by separating the digits used for precision from the digits used for range. The base 10 floating point number representing Avogadro’s number is shown below:
+6.023 × 1023
Here, the range is represented by a power of 10, 1023 in this case, and the precision is represented by the digits in the fixed point number, 6.023 in this case. In discussing floating point numbers, the fixed point part is often referred to as the mantissa,

Computer Architecture # 02 : Data Representation: Floating Point Numbers (10)

2.3 Floating Point Numbers
The fixed point number representation, which we explored in Section 2.2, has a fixed position for the radix point, and a fixed number of digits to the left and right of the radix point. A fixed point representation may need a great many digits in order to represent a practical range of numbers. For example, a computer that can represent a number as large as a trillion1 maintains at least 40 bits to the left of the radix point since 240 ≈ 1012. If the same computer needs to represent one trillionth, then 40 bits must also be maintained to the right of the radix point, which results in a total of 80 bits per number.

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