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Friday, September 16, 2011

Computer Architecture # 03 :Arithmetic : SIGNED MULTIPLICATION AND DIVISION (9)

3.3.3 SIGNED MULTIPLICATION AND DIVISION
If we apply the multiplication and division methods described in the previous sections to signed integers, then we will run into some trouble. Consider multiplying −1 by +1 using four-bit words, as shown in the left side of Figure 3-16.
 The eight-bit equivalent of +15 is produced instead of −1. What went wrong is that the sign bit did not get extended to the left of the result. This is not a problem for a positive result because the high order bits default to 0, producing the correct sign bit 0.

Saturday, September 10, 2011

Computer Architecture # 03 :Arithmetic : UNSIGNED DIVISION (8)

3.3.2 UNSIGNED DIVISION
In longhand binary division, we must successively attempt to subtract the divisor from the dividend, using the fewest number of bits in the dividend as we can.
Figure 3-13 illustrates this point by showing that (11)2 does not “fit” in 0 or 01, but does fit in 011 as indicated by the pattern 001 that starts the quotient.
Computer-based division of binary integers can be handled similar to the way that binary integer multiplication is carried out, but with the complication that the only way to tell if the dividend does not “fit” is to actually do the subtraction and test if the remainder is negative. If the remainder is negative then the subtraction must be “backed out” by adding the divisor back in, as described below. 

Computer Architecture # 03 :Arithmetic : UNSIGNED MULTIPLICATION (7)

3.3.1 UNSIGNED MULTIPLICATION
Multiplication of unsigned binary integers is handled similar to the way it is carried out by hand for decimal numbers. Figure 3-10 illustrates the multiplication process for two unsigned binary integers. Each bit of the multiplier determines whether or not the multiplicand, shifted left according to the position of the multiplier bit, is added into the product. When two unsigned n-bit numbers are
multiplied, the result can be as large as 2n bits. For the example shown in Figure 3-10, the multiplication of two four-bit operands results in an eight-bit product.

Wednesday, September 7, 2011

Computer Architecture # 03 :Arithmetic : FIXED POINT MULTIPLICATION AND DIVISION (6)

3.3 Fixed Point Multiplication and Division
Multiplication and division of fixed point numbers can be accomplished with addition, subtraction, and shift operations. The sections that follow describe methods for performing multiplication and division of fixed point numbers in both unsigned and signed forms using these basic operations. We will first cover unsigned multiplication and division, and then we will cover signed multiplication and division.

Computer Architecture # 03 : Arithmetic: ONE’S COMPLEMENT ADDITION AND SUBTRACTION (5)

3.2.3 ONE’S COMPLEMENT ADDITION AND SUBTRACTION
Although it is not heavily used in mainstream computing anymore, the one’s complement representation was used in early computers. 
One’s complement addition is handled somewhat differently from two’s complement addition: the carry out of the leftmost position is not discarded, but is added back into the least significant position of the integer portion as shown in  Figure 3-7. 
This is known as an end-around carry

Computer Architecture # 03 : Arithmetic: HARDWARE IMPLEMENTATION OF ADDERS AND SUBTRACTORS

3.2.2 HARDWARE IMPLEMENTATION OF ADDERS AND SUBTRACTORS
Up until now we have focused on algorithms for addition and subtraction. Now we will take a look at implementations of simple adders and subtractors.
Ripple-Carry Addition and Ripple-Borrow Subtraction
In Appendix A, a design of a four-bit ripple-carry adder is explored. The adder is modeled after the way that we normally perform decimal addition by hand, by summing digits in one column at a time while moving from right to left. In this section, we review the ripple-carry adder, and then take a look at a ripple-borrow subtractor. We then combine the two into a single addition/subtraction unit.

Tuesday, July 5, 2011

Computer Architecture # 03 : Arithmetic: TWO’S COMPLEMENT ADDITION AND SUBTRACTION (3)

3.2.1 TWO’S COMPLEMENT ADDITION AND SUBTRACTION

In this section, we look at the addition of signed two’s complement numbers. As we explore the addition of signed numbers, we also implicitly cover subtraction as well, as a result of the arithmetic principle:
a - b = a + (−b).
We can negate a number by complementing it (and adding 1, for two’s complement), and so we can perform subtraction by complementing and adding. This results in a savings of hardware because it avoids the need for a hardware subtractor. We will cover this topic in more detail later.  We will need to modify the interpretation that we place on the results of addition when we add two’s complement numbers.

Thursday, June 30, 2011

Computer Architecture # 03 : Arithmetic: FIXED POINT ADDITION AND SUBTRACTION (2)


3.2 FIXED POINT ADDITION AND SUBTRACTION
The addition of binary numbers and the concept of overflow were briefly discussed in Chapter 2. Here, we cover addition and subtraction of both signed and unsigned fixed point numbers in detail. Since the two’s complement representation of integers is almost universal in today’s computers, we will focus primarily on two’s complement operations. We will briefly cover operations on 1’s complement and BCD numbers, which have a foundational significance for other areas of computing, such as networking (for 1’s complement addition) and hand-held calculators (for BCD arithmetic.)


Computer Architecture # 03 : Arithmetic: OVERVIEW (1)


3.1 OVERVIEW
In the previous chapter we explored a few ways that numbers can be represented in a digital computer, but we only briefly touched upon arithmetic operations that can be performed on those numbers. In this chapter we cover four basic arithmetic operations: addition, subtraction, multiplication, and division. We begin by describing how these four operations can be performed on fixed point numbers, and continue with a description of how these four operations can be performed on floating point numbers. 

Computer Architecture # 02 : Data Representation: CHARACTER CODE (17)


2.5 CHARACTER CODE
Unlike real numbers, which have an infinite range, there is only a finite number of characters. An entire character set can be represented with a small number of bits per character. Three of the most common character representations, ASCII, EBCDIC, and Unicode, are described here.


2.5.1 THE ASCII CHARACTER SET
The American Standard Code for Information Interchange (ASCII) is summarized in Figure 2-13, using hexadecimal indices.

Wednesday, June 29, 2011

Computer Architecture # 02 : Data Representation: CASE STUDY: PATRIOT MISSILE DEFENSE FAILURE CAUSED BY LOSS OF PRECISION (16)

2.4 Case Study: Patriot Missile Defense Failure Caused by Loss of Precision
During the 1991-1992 Operation Desert Storm conflict between Coalition forces and Iraq, the Coalition used a military base in Dhahran, Saudi Arabia that was protected by six U.S. Patriot Missile batteries. The Patriot system was originally designed to be mobile and to operate for only a few hours in order to avoid detection.
The Patriot system tracks and intercepts certain types of objects, such as cruise missiles or Scud ballistic missiles, one of which hit a U.S. Army barracks at Dhahran on February 5, 1991, killing 28 Americans. The Patriot system failed to track and intercept the incoming Scud due to a loss of precision in converting integers to a floating point number representation.

Sunday, April 3, 2011

Computer Architecture # 02 : Data Representation: THE IEEE 754 FLOATING POINT STANDARD (15)

2.3.5 THE IEEE 754 FLOATING POINT STANDARD
There are many ways to represent floating point numbers, a few of which we have already explored. Each representation has its own characteristics in terms of range, precision, and the number of representable numbers. In an effort to improve software portability and ensure uniform accuracy of floating point calculations, the IEEE 754 floating point standard for binary numbers was developed (IEEE, 1985). 
There are a few entrenched product lines that predate the standard that do not use it, such as the IBM/370, the DEC VAX, and the Cray line, but virtually all new architectures generally provide some level of IEEE 754 support.

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